master's degree in

COMPUTER GRAPHICS

Your future-proof knowledge of 3D

Master's Degree in Computer Graphics | October 5, 2026

Now in its 20th year, the Master's Degree in Computer Graphics has been revamped, consolidating its experience in three-dimensional artistic training with a new, cross-disciplinary approach, combined with the informed use of new artificial intelligence tools.

 

The new course is solid and fresh, no longer aimed solely at preparing students for the visual effects and 3D animation industry, but capable of providing a knowledge base and a production method that can be applied in dozens of different work environments, in a market that has never been as volatile and changing as it is today.

DURATION

38 WEEKS
IN PERSON

LANGUAGE

ITALIAN
ENGLISH

START DATE

OCTOBER 5,
, 2026

MINIMUM REQUIREMENTS

NO ONE

LIMITED ENROLLMENT

20 PLACES AVAILABLE

what's new

Planning and new tools to prepare you for the world of work

Welcome, Blender

To revamp the course, we started from scratch: the new Master's Degree in Computer Graphics bases its 3D pipeline on Blender.

Blender is open-source software that is free and supported by a rapidly growing global community. It is playing an increasingly important role in the industry, proving that you don't always need the most prestigious tools to create great stories.

Challenges accepted

The lessons of the Master's Degree in Computer Graphics alternate between explanation and practice, exploring a different subject each week. At the end of each module, you will face a final challenge by creating a personal or group project. This is an opportunity to apply the skills you have acquired in practice and start building your final portfolio.

Portfolio-Oriented

The Master's program in Computer Graphics has been redesigned to allow you to carry out various projects step by step, just like in a real professional studio. One of the final modules will be dedicated solely to helping you build and present your final portfolio, featuring all the individual and group work you have completed during the course.

AI Powered

After more than five years of experimentation, BigRock is pursuing a vision in which Artificial Intelligence is increasingly integrated into production pipelines at every level. From small agencies to large productions, knowing how to use this "new pencil" consciously is a key skill for tackling tomorrow's world of work.

Back to basics

In a historical period where algorithms and automation speed up and simplify an artist's work, we believe it is important to cultivate what sets us apart as humans: taste and creativity. For this reason, the course is dotted with theoretical lessons aimed at strengthening the basics: color theory, composition, anatomy, photography, and much more.

Major

About two-thirds of the way through the course, you will have the opportunity to choose your major: whether to continue your studies by delving deeper into subjects related to 3D animation and cinema, or to explore different applications of computer graphics such as fashion, product, advertising, or archiving.

Created by students

JOB OPPORTUNITIES

Possessing critical/artistic skills and knowledge of production processes through various software programs: this is what tomorrow's job market will demand.
The Master's Degree in Computer Graphics therefore aims to train future digital artists with an even broader approach than has been taken over the last 20 years, creating a comprehensive educational program that can be applied in many professional fields, not just cinema and animation.

The skills that a BigRocker will acquire will therefore be sufficient to enter the world of work in areas such as

3D Animation & Visual Effects

Advertising and graphics

Video and social content production

Fashion and product

Architectural visualization

and many others

EDUCATIONAL PROGRAM

The new educational program is divided into modules lasting several weeks, each with the aim of preparing you for the various uses of 3D in the world of work and helping you acquire, step by step, increasing productive autonomy.

Classes are held Monday through Friday, from 9:30 a.m. to 6:00 p.m.

The morning hours will be spent in class, guided by the instructor, discovering day by day the production techniques or theory behind the creation of 3D content.

The afternoon, on the other hand, will be entirely at your disposal to practice or attend one of the preparatory workshops on offer.

Classes end at 6:00 PM, but you can stay in the classroom until 10:00 PM if you need more time to practice.

Each week is dedicated entirely to a single subject, so that the information is fully absorbed and you have time to take in and consolidate the concepts you have learned. In addition, at the end of each module, there will be an individual or group challenge to consolidate what has been learned in the previous weeks.

Two-thirds of the way through the course, you can then choose a major based on your interests and career prospects, delving deeper into some of the subjects covered previously: 3D Animation & Visual Effects or 3D Product & Spatial Design.

The final weeks of the course involve a more extensive project phase in which, working in small groups and under the supervision of your teachers, you will have the opportunity to create more ambitious content based on your chosen specialization.

6 Weeks

Imaging

The most theoretical module of the course, but fundamental for building artistic awareness and image post-production skills that will be useful in all subsequent steps of the course.

  • Color theory and photography
  • Photo post-production in Photoshop
  • Introduction to Generative AI
  • Graphic design: Editorial & Layout

5 Weeks

static CG

You will begin to get to grips with the software and understand how a 3D workflow pipeline works. The aim of the module is to provide a solid foundation for producing effective static renders.

  • Modeling
  • Texture
  • Lighting, Shading & Rendering
  • Post-production with AI

8 Weeks

cg dynamic

The work continues, discovering everything involved in the animation and movement of a three-dimensional character.

  • Organic Modeling
  • Rig
  • Traditional 3D Animation
  • 3D-AI animation
  • FX
  • Compositing Base

5 Weeks

video & Content

The last common teaching module explores the finalization of a 3D animation, the integration of computer graphics and AI elements into the footage.

  • Composition and film language
  • 3D Fashion
  • Motion Graphics
  • Advanced Compositing
  • AI video generation
  • Video Editing

1 Week

Class x

Always one of the fixed points in the Master's program, Class X is a challenge that students tackle in groups by responding to a brief from an external client. It is a race against time to produce usable content while respecting timelines, deadlines, constraints, and restrictions. It is a fundamental moment for artistic and personal growth, optimizing production times and learning to work as a team.

At this point in the program, you will have the opportunity to choose one of two specializations, both designed to provide you with a solid foundation in their respective professional fields.

4 Weeks

major

3D ANIMATION & VISUAL EFFECTS

This major aims to explore in greater depth the concepts of computer graphics related to the field of cinema and television series.

  • Modeling
  • Texture
  • Animation
  • Compositing

3D PRODUCT & SPATIAL DESIGN

This major is aimed at students who prefer a different approach, focused on the world of product and visual production for advertising.

  • Geometry Nodes
  • Advanced Motion Graphics
  • Archive
  • Advanced 3D Fashion

5 Weeks

Thesis

You will have one week of pre-production and four weeks of production to complete projects in small groups. Whether they are short films, product videos, or campaigns, the goal of the thesis is to get you used to working in a group with a common goal, putting individualism aside and learning to solve problems together.

4 Weeks

portfolio

Finally, you will have the last four weeks of the course to perfect or carry out personal projects to include in your first real portfolio, under the supervision of BigRock teachers and external mentors.

IMAGING

The most theoretical module of the course, but fundamental for building artistic awareness and image post-production skills that will be useful in all subsequent steps of the course.

  • Color theory and photography
  • Photo post-production in Photoshop
  • Introduction to Generative AI
  • Graphic design: Editorial & Layout

CG STATIC

You will begin to get to grips with the software and understand how a 3D workflow pipeline works. The aim of the module is to provide a solid foundation for producing effective static renders.

  • Modeling
  • Texture
  • Lighting, Shading & Rendering
  • Post-production with AI

CG DYNAMIC

The work continues, discovering everything involved in the animation and movement of a three-dimensional character.

  • Organic Modeling
  • Rig
  • 3D animation
  • Traditional
  • 3D-AI animation
  • FX
  • Compositing Base

VIDEO & CONTENT

The last common teaching module explores the finalization of a 3D animation, the integration of computer graphics and AI elements into the footage.

  • Composition and film language
  • 3D Fashion
  • Motion Graphics
  • Advanced Compositing
  • AI video generation
  • Video Editing

CLASS X

Always one of the fixed points in the Master's program, Class X is a challenge that students tackle in groups by responding to a brief from an external client. It is a race against time to produce usable content while respecting timelines, deadlines, constraints, and restrictions. It is a fundamental moment for artistic and personal growth, optimizing production times and learning to work as a team.

MAJOR

At this stage, you will be asked to choose one of the two specializations offered, both designed to provide you with a solid foundation in their respective professional fields.

3D ANIMATION & VISUAL EFFECTS

This major aims to explore in greater depth the concepts of computer graphics related to the field of cinema and television series.

  • Modeling
  • Texture
  • Animation
  • Compositing
 

3D PRODUCT & SPATIAL DESIGN

This major is aimed at students who prefer a different approach, focused on the world of product and visual production for advertising.

  • Geometry Nodes
  • Advanced Motion Graphics
  • Archive
  • Advanced 3D Fashion
 

THESIS

You will have one week of pre-production and four weeks of production to complete projects in small groups. Whether they are short films, product videos, or campaigns, the goal of the thesis is to get you used to working in a group with a common goal, putting individualism aside and learning to solve problems together.

PORTFOLIO

Finally, you will have the last four weeks of the course to perfect or carry out personal projects to include in your first real portfolio, under the supervision of BigRock teachers and external mentors.

EDUCATIONAL EXPERIENCES

Throughout the Master's program you will face, in conjunction with the lectures, workshops preparatory to your work in 3D. These are all essential experiences to sharpen your perception of reality, often using the same tools you will find in the software.

photography

Learn live what it means to light and photograph a character or scene to achieve the desired emotional effect.

models

Refine your perception of a character's volumes and proportions by sculpting it directly on plasticine with your own hands.

3D printing

Learn how to optimize your models and 3D sculptures for printing and create your first prototypes at school with printers provided by PRUSA.

acting

Become familiar with your body, kinetic chains and emotional expressions. Animating a character realistically will surely be easier later.

shooting

Learn the tricks and tricks of shooting a cinematic shot that you will then work on in post-production and compositing.

scripting

A story may or may not be good. Much depends on how you tell it. Learn how to put down ideas and write your own scripts.

miniature painting

Learn to paint lights and reflections on characters and props consciously by experimenting first on collectible miniatures.

live drawing

A humanoid character must meet physical modeling and posing standards to look lifelike. Learn them by portraying a professional model live.

MENTORS

For BigRock, teaching is not just about imparting knowledge, but rather an experience that combines technical expertise and personal growth.

Mentors are a fundamental resource for students: selected not only for their solid skills, but above all for their ability to support, inspire, and accompany those who are taking their first steps toward their professional future.

Raffaele Petito

AI Specialist

Dino Fontana

CG Generalist & Designer

Emanuele Cerni

CG Generalist & Designer

Davide Casinelli

CG Generalist

Andrea Micheletto

Compositor

Francis Rosati

Material Artist

Attend an Open Day

Come and meet us in person, exploring the classrooms, workshops, campus, and the various professional opportunities that BigRock has to offer.
Our staff will be on hand to answer all your questions.

We want you to make a good choice about whether to start your next adventure with us.

Download the Master's Brochure

EVERY DAY IN BIGROCK IS A GOOD STORY

Attending BigRock is not just about taking a course. The months you spend within these walls will be first and foremost a true life experience, where every day will count and turn into an indelible memory.

 

You won't have classmates: you'll have people who share your passions and, why not, even a bit of the same story as you. They will be the essential wingman with whom you write a new chapter in your life and from whom you will learn the value of teamwork.

 

You will meet characters and discover realities and jobs you didn't even think could exist, which will inspire you to choose your own path.

And before you know it, whole months of the course will go by as fast as a butterfly's beat.

One piece of advice? Enjoy every single second!

EXPERIENCES

PROFESSIONS

STORIES

TOOLS