This address delves into the world of Computer Generated Imagery for advertising, film and entertainment, training professionals capable of creating high-impact visual content.
THIS MASTER'S DEGREE IS IDEAL FOR ANYONE WHO WANTS TO ENTER A CREATIVE PROFESSION
This is a nine-month intensive program. Six months of theoretical and practical training and three months dedicated to a curricular project aimed at training professionals to design and produce digital content, products and interfaces for the fields of architecture, design, fashion, marketing and communication.
LANGUAGE
ITALIAN/ENGLISH
DURATION
34 weeks total
22 weeks in attendance
12 weeks remotely (optional)
CHOOSE YOUR PATH
Computer Graphics and Animation
6 months in-person - 3 months remote
DEPARTURE
FEBRUARY 6, 2026
3D Design
6 months in-person - 3 months remote
This address is for those who want to design and 3D model products, garments, accessories and environments, transforming ideas into realistic images and renderings with state-of-the-art technology.
This address is for those who want to design and 3D model products, garments, accessories and environments, transforming ideas into realistic images and renderings with state-of-the-art technology.
DEPARTURE
FEBRUARY 6, 2026
Advanced Interfaces
6 months in-person - 3 months remote
This address is for those who want to design and develop tomorrow's digital experiences: generative, conversational and immersive interfaces in extended and virtual reality.
This address is for those who want to design and develop tomorrow's digital experiences: generative, conversational and immersive interfaces in extended and virtual reality.
DEPARTURE
SEPTEMBER 2026
Videogames
6 months in-person - 3 months remote
This address is designed for those who want to conceive, design, and develop video games for any platform-from concept and art direction to code, gameplay, and release.
This address is designed for those who want to conceive, design, and develop video games for any platform-from concept and art direction to code, gameplay, and release.
DEPARTURE
SEPTEMBER 2026
Concept Art
6 months in-person - 3 months remote
This address is for those who want to create images that tell stories and bring worlds to life, from movies and video games to communications and marketing campaigns, combining art, storytelling and creative vision.
This address is for those who want to create images that tell stories and bring worlds to life, from movies and video games to communications and marketing campaigns, combining art, storytelling and creative vision.
DEPARTURE
SEPTEMBER 2026
Course structure
The master's program includes eight initial common weeks, dedicated to acquiring the basics useful for tackling any address. Once this phase is concluded, students continue in the class of the address selected during enrollment, starting the specialization course.
8 WEEKS
FUNDAMENTALS
A basic overview of the software and workflows needed for the next phase.
13 WEEKS
MAJOR
Specialization in the chosen path to deepen skills and define one's professional profile through real projects and case studies.
1 WEEK.
CLASS X
A 1-week design sprint in collaboration with an outside firm.
12 WEEKS
PROFESSIONAL PROJECT
This period is either for portfolio development or an internship at one of the companies you will meet during the master's program.
Career paths
During the master's program you will acquire the skills needed to enter the world of work and pursue different professions depending on the major you choose. Go to the specialization page of your interest and find out which profession is right for you.
Software used
During the training and design phases you will work with professional software, selected according to your chosen major. For the complete list of tools, see the pages dedicated to each Master's program. Instead, below you will find the cross-curricular software used in the common phase.
Blender
Adobe Creative Suite
ComfyUI
Figma
Find your profession Motion Graphic Designer CGI & Content Creator Digital Content 3D Modeler 3D Designer Product Designer XR Designer UX Designer UI Designer Game Designer Level Designer Technical Artist Character Designer Environment Artist Digital Illustrator
WHERE OUR STUDENTS WORK
VOLKSWAGEN GROUP
Umberto Scaglia
Senior Product Designer
DISNEY ANIMATION
Francis Rooster
Look Development artist
PUMA
Lisa Zanellati
3D Designer
TECMA SOLUTIONS
Teresa Trani
CG Artist
ARMANDO TESTA
Federico Albanese
Art Director
ILLUMINATION STUDIOS
Matthew Rovatti
Animator
ESSILOR LUXOTTICA
Mattia Chiarin
3D Tech R&D
NTT DATA
Mattia Guarnieri
2D/3D Motion Designer & Videomaker
FREELANCE
Laura Lofaro
Illustrator & Visual Development
ARMANDO TESTA
Caterina Fratalocchi
Visual Development Artist
MINICLIP
Simone Zacchaeus
Senior 2D Artist