ANIMATION I
MASTER'S DEGREE IN COMPUTER GRAPHICS
MODULE STRUCTURE
In the Animation I module , you will discover the beauty of bringing 3D objects to life by applying the 12 basic principles of animation: Stretch & Squash, Anticipation, Staging, Straight Ahead & Pose to Pose, Overlapping, Slow in & Slow out, Arcs, Secondary Actions, Timing, Exaggeration, Solid Drawing and Appeal.
You will start with simple objects, such as a ball, which you will have to make realistic and lifelike through the use of animation alone.
You will learn what animation curves and the graph editor are; the Mentor for this module will be BigRock principal Marco Giglio.
You will start with simple objects, such as a ball, which you will have to make realistic and lifelike through the use of animation alone.
You will learn what animation curves and the graph editor are; the Mentor for this module will be BigRock principal Marco Giglio.
DURATION
1
WEEKS
YOU WILL LEARN
AUTODESK MAYA
WHAT WILL YOU CREATE
Here are some form deliveries made by our students.
MODULE MENTOR
Find out who your Mentors will be for the Animation I module in the Advanced Tier of the BigRock Training period.
Mark
DO YOU WANT TO MEET THE MENTORS?
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