Master in Computer Graphics

English Version / 6 Months

Visual Effects
3D Animation
Photorealistic Rendering
Advertising and Design

Panoramica

Become a 3D Artist
in just 6 Months

The Master in Computer Graphics is an intensive, life changing training course.
Learning how to create visual effects for movies, TV series and 3D animation is just the first step of a fascinating journey, aiming to reach the awareness that everything is possible.

A path made of exercises, individual and group challenges, with the ultimate goal of growing every student as an autonomous artist: highly skilled and a strong committed for teamwork.

The Master’s program lets students gain a wide spectrum of knowledge in order to start their career with a varied range of options. From movies to TV series, advertising, photorealistic renderings, prototyping and design, projections.

No knowledge of any software or artistic skills are required. What we ask from our students is a deep passion for what they will study, commitment, trust and willing to put themselves at stake.
We’ll take care of the rest!

Master in

Master CG ENG

The next edition will start on

March 8th 2021

Available seats:

30

Technologies

When technology
seems like magic.

At BigRock we have a deep connection with technology and the wonders it produces. Whether it’s using a super computer or looking through the lens of a headset, you’ll find yourself in the middle of a place where imagination and innovation go so well together… that sometimes it feels like magic!

Technologies

When technology
seems like magic.

At BigRock we have a deep connection with technology and the wonders it produces. Whether it’s using a super computer or looking through the lens of a headset, you’ll find yourself in the middle of a place where imagination and innovation go so well together… that sometimes it feels like magic!

As an Apple Certified School
we use exclusively iMac computers.
And every year we renew them all.
We learn everyday that technology
is just a more innovative pencil.
A tool to transform
imagination into image.
We experiment with new technologies
merging development and fun,
in a high-intensity creative program.
Timetable

Every day,
all day long.

 
The course is at a very intensive level. From Monday to Friday, 8 hours a day, with mandatory attendance.
We get used to working at the rhythms of a normal production of Computer Graphics.

But there’s no homework!

All lessons and exercises are designed and structured to be done only at school. You will never be asked to make an exercise from one day to another, or complete your work at home.

Even if you are allowed to bring your materials home in the evening or weekend, it’s just to review what you have learned during the day.
We believe it’s way better for team working to have some quality time after school with your classmates than to lock yourself apart.

21 weeks program
Monday to Friday
9:30 AM to 6:30 PM
Pre-skills

All from scratch.

 
The training program of the Master in Computer Graphics starts from zero.
It is not necessary to have a diploma or a degree to join our course, and no programming or drawing knowledge is required!

Program

Learn to put one brick
on top of the other.

The system of lessons is “American style”: every week or fraction you will face a different subject, in a different classroom. On the completion of a 5 subjects cycle, the whole groups of students will mix and start again with a new module, with higher difficulty.

Program

Learn to put one brick
on top of the other.

The system of lessons is “American style”: every week or fraction you will face a different subject, in a different classroom. On the completion of a 5 subjects cycle, the whole groups of students will mix and start again with a new module, with higher difficulty.

A classic 3D studio is divided into different departments that work in chain, like an assembly line.

Each course subject is therefore structured in a way to introduce yourself to each department’s production methods. You will be taught the correct techniques and approaches, this will gradually let you acquire confidence and autonomy in completing your exercises.
We are not interested in teaching every menu of every software, because the difference is your ability to put together what you have learned.

Maya Intro
Introduction to the software.
Discovery of the main tools.
Subdivision of the layouts.
Training on the interface.
Character Design
Basic rules for volume management.
Search for references.
Background history planning.
Hand drawing of the character.
Sculpting
Mesh modeling by composition of primitive volumes.
Learning topologization rules.
Exercise on the correct creation of UVs.
Character Modeling
Digital sculpture of a human model
based on photographic references.
Rethopologization.
Clothes modeling.
Hair.
Rig
Theory of hierarchies.
Creation of a basic system of human rig.
Creation of complex rig systems.
Facial rig.
Blendshapes.
Lighting
Photography, use of continuous light.
Creating a lighting system in Maya.
Narration with HDR lights.
Texturing
Painting textures on a 3D model.
Use of various brush systems.
Subdivision and export in Render Layers.
Bases of Animation
Understanding Keyframes and animation curves.
Work on timing based on gravity and weight.
Exercise on the twelve principles of traditional animation.
Advanced Animation
Walking cycles.
Acting.
Motion Capture.
Compositing Base
Photoshop and After Effects
Masks and Keyframes.
Textures mapping.
Brushes and adjustment levels.
Motion Graphics.
Advanced Compositing
Rendering layers management.
Green Screen.
Camera projections.
2D/3D tracking.
3D integration on shot.
VFX
Particulates in After Effects.
Maya fluids.
Dynamics management.
MASH
Experiences

Computer Graphics is not
a 3D thing only.

Almost every subject is bound with a practical activity, to deepen your awareness of the world around you. Because if you want to make dreams come true you always have to start from concrete things.

Experiences

Computer Graphics is not
a 3D thing only.

Almost every subject is bound with a practical activity, to deepen your awareness of the world around you. Because if you want to make dreams come true you always have to start from concrete things.

The best animator is the one who first tries the movements on himself, as a great 3D modeler is most of the times a very good sculptor on clay or plastiline as well.
Reproducing narrowly the volumes, lights, movements from reality is the basic skill of an artist, moreover that’s exactly what is required also in production.
That’s why we are very keen to combine key subjects with real experiences, which become preparatory moment for computer exercises.
Maquettes

Thanks to a few basic basics of drawing, you’ll be able to craft your first maquette.
By sculpting the plastiline you can understand proportions and volumes.
It will then be easier to model in 3D.

Cinema Shooting

Thanks to a close collaboration with Gardaland theme park, we can study directly in the field how filming for the creation of special effects is made.

Live Anatomy

Before we model a human body in 3D, we make a photo session with a professional model.
We try to focus on every detail of the pose, in order to model a realistic character then.

Motion Capture

Thanks to a suit full of sensors, we can track a person’s movement and transfer the animation into a 3D character. It’s called MoCap and it looks like magic.

Recitazione

The best animation is when a character behaves exactly like a human being.
That’s why we take a theatre course, to become aware of all the movements of the human body.

Holodeck

Some of the lessons include a part in Holodeck, our new virtual reality class system. Sometimes you have to immerse yourself completely in the subject in order to fully understand it.

Challenges

One for all. All for one.

For the whole length of the program, our students will be increasingly challenged with group tournaments, designed to build team spirit and cooperation. The big studios nowadays take technical skills for granted: they seek out and reward artists who mostly have a strong teamwork commitment.

Challenges

One for all. All for one.

For the whole length of the program, our students will be increasingly challenged with group tournaments, designed to build team spirit and cooperation. The big studios nowadays take technical skills for granted: they seek out and reward artists who mostly have a strong teamwork commitment.

Class X

A challenge against time.

 
The Class X is a team contest: a week-long challenge during which our students are asked to meet an external client’s brief.
It is a race against time: 40 hours to imagine, set up and create a commercial, an animation, a render.
It’s not easy to put a team together, to optimise the process.
Moreover as long as you “work” for the school, you don’t have the right motivation.
That’s why the client is a famous company. To give our students not only a real interlocutor with certain needs, but the opportunity to relate with a future employer.

Thesis

Making the impossible
in just six weeks.

 
During the last six weeks of the course our students will be focused on a group job, in symbiosis with Master Art and VR.

The perfect simulation of a real studio, where there are no classrooms but departments, each one with its own task.

A single goal: to tell a story, with the best quality as possible.

Every student will be assigned to a specific department, basing on the skills shown during the course. Every department will work close one to another, like a real production, to make a full 3D short movie.

The short, if completed, will be presented on the last day of school and then sent to animation festivals around the world.

Group Work
Real studio simulation
A festival ready Short Movie

Master in Computer Graphics 30

Above

Master CG 29

La Bottega degli Amici Immaginari

Master CG 28

Dolce Vita

Master CG 27

PAT

Master CG 26

Il Bacio

Master CG 25

BigRockers

Welcome to BigRock

Time is a strange and precious thing at BigRock.
In a bunch of months every student will face many incredible experiences.
Teachings that will grow them as artists and persons.

BigRockers

Welcome to BigRock

Time is a strange and precious thing at BigRock.
In a bunch of months every student will face many incredible experiences.
Teachings that will grow them as artists and persons.

Ex-BigRockers

The 99% of the movies, TV series, video games, count the name of at least one BigRocker in the credits.
It is our business card, our pride, the lighthouse that show us the direction every day.

Estate

BigRock stands in the open countryside.
Surrounded by green fields, with no distractions.
It’s a huge place to concentrate and create magic every day.

Trips

To find out how the industry behaves, how dreams are made or what’s on the other side of a canyon.
Journeys made for creatives, that will forever mark the heart.

BigOscars

The ten best exercises of each subject, voted by the web.
The winners will earn a BigOscar during the Graduation Day.

Graduation Day

The last day of school.
An entire cinema, just for us.
To attend the thesis world premiere.

Grand Ball

On the evening of the Graduation Day
we hold the traditional Prom.
A magical ending, for the most glamour night of the Master.

RED

The dream
after the dream

 
At the end of the Master you can apply to become a RED and continue your experience at BigRock for another six months period.
Great artists are mostly great people. We are looking for those.

Mentors

Transmitting passions

 
Every teacher and staff member has been a BigRocker. Our teacher are highly selected after at least a year of evaluations: capable of sharing the BigRock experience with you like one of your classmates, but with a professional and experiential background. That makes them perfect to assist you on this incredible adventure.

Pre-Enroll NOW!

Begin now your journey to become a great artist and make your dreams come true.

March 8th 2021

The beginning of the next edition.

7300 €

*italian VAT (22%) excluded

30

Available seats.

Pre-Enroll NOW!

Begin now your journey to become a great artist and make your dreams come true.

7300 €

*italian VAT (22%) excluded

March 8th 2021

The beginning of the next edition.

30

Available seats.

Support

You’re sure that’s the right course for you, but you need more information? Check out our Q&A section or contact us by clicking below!

Open Day

Sometimes we open the doors to all the new dreamers who want to discover BigRock, before choosing us and changing their lives forever. Come and see us!