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Start your journey as a 3D Artist

Master in Computer Graphics

English Version

Months of
Full-Time Lessons
Learn making 3D animations and visual effects
A life changing experience
The program is based on a real 3D feature film production, to start immediately your career inside top class studios.
Apply your skills into many different production fields, like advertising, render, prototyping and more.
The program starts from zero. No previous skills required.

Introduction

The path to become
a top 3D Artist
starts from here.

The Master in Computer Graphics is an intensive, life changing training course.
Learning how to create visual effects for movies, TV series and 3D animation is just the first step of a fascinating journey, aiming to reach the awareness that everything is possible.
A path made of exercises, individual and group challenges, with the ultimate goal of growing every student as an autonomous artist: highly skilled and a strong committed for teamwork.
The Master’s program lets students gain a wide spectrum of knowledge in order to start their career with a varied range of options. From movies to TV series, advertising, photorealistic renderings, prototyping and design, projections.
No knowledge of any software or artistic skills are required. What we ask from our students is a deep passion for what they will study, commitment, trust and willing to put themselves at stake.
We’ll take care of the rest!
Production ready program.
Multiple opportunities to apply your skills.
No previous skills required.

Introduction

The path to become
a top 3D Artist
starts from here.

The Master in Computer Graphics is an intensive, life changing training course.
Learning how to create visual effects for movies, TV series and 3D animation is just the first step of a fascinating journey, aiming to reach the awareness that everything is possible.
A path made of exercises, individual and group challenges, with the ultimate goal of growing every student as an autonomous artist: highly skilled and a strong committed for teamwork.
The Master’s program lets students gain a wide spectrum of knowledge in order to start their career with a varied range of options. From movies to TV series, advertising, photorealistic renderings, prototyping and design, projections.
No knowledge of any software or artistic skills are required. What we ask from our students is a deep passion for what they will study, commitment, trust and willing to put themselves at stake.
We’ll take care of the rest!
As an Apple Certified School
we use exclusively iMac computers.
And every year we renew them all.
We learn everyday that technology
is just a more innovative pencil.
A tool to transform imagination into image.
We experiment with new technologies
merging development and fun, in a high-intensity creative program.

Technology

When technology
seems like magic.

Here in BigRock we have a deep connection with technology and the wonders it produces. Whether it’s using a super computer or looking through the lens of a headset, you’ll find yourself in the middle of a place where imagination and innovation go so well together… that sometimes it feels like magic!
Apple Certified School.
New technologies to express yourself.
High intensity creative program.

Technology

When technology
seems like magic.

Here in BigRock we have a deep connection with technology and the wonders it produces. Whether it’s using a super computer or looking through the lens of a headset, you’ll find yourself in the middle of a place where imagination and innovation go so well together… that sometimes it feels like magic!
With hand recognition, you can grab 3D objects and share them with your classmates.
The professor has the full control of the room and what every student is watching.
Every lesson in Holodeck will be recorded, to let you join it again in ghost mode.

Holodeck

The future on your hands.

To get deeper into some themes, you will enter our Holodeck room: a multipresence virtual space made by us. Wearing our custom Oculus Quest 2 googles, you will share a unique VR space with your classmates and follow advanced lessons.
Grab and share objects with your hands.
Full control by the professor.
Ghost mode to rejoin the lessons.

Holodeck

The future in your hands.

To get deeper into some themes, you will enter our Holodeck room: a multipresence virtual space made by us. Wearing our custom Oculus Quest 2 googles, you will share a unique VR space with your classmates and follow advanced lessons.
9:30AM to 6:30PM
Monday to Friday
21 weeks

Timetable

Everyday,
all day long.

This is a high intensity program. From Monday to Friday, 8 hours per day. We care training you to work on the exact timesheets of a top studio.
You’ll face challenges, exercises, both single and team made… for six long months!
No homework. We want you to learn how to optimise your job for the proper schedule… and relax during break-times or at the end of the day.
9:30AM to 6:30PM
Monday to Friday
21 weeks

Timetable

Everyday,
all day long.

This is a high intensity program. From Monday to Friday, 8 hours per day. We care training you to work on the exact timesheets of a top studio.
You’ll face challenges, exercises, both single and team made… for six long months!
No homework. We want you to learn how to optimise your job for the proper schedule… and relax during break-times or at the end of the day.

Program

One brick
upon another.

The lesson system is “American style”: every week you will learn a different subject, in a different classroom. Every theme is made to introduce you to a different production department of a 3D animation studio. You will learn the correct methods and gain self autonomy on progress day by day.
We don’t care about teaching softwares menu per menu, because it’s you to make the difference with what you learned so far.

Program

One brick
upon another.

The lesson system is “American style”: every week you will learn a different subject, in a different classroom. Every theme is made to introduce you to a different production department of a 3D animation studio. You will learn the correct methods and gain self autonomy on progress day by day.
We don’t care about teaching softwares menu per menu, because it’s you to make the difference with what you learned so far.
Basic Module
Maya Intro
Introduction to Autodesk Maya. We learn to handle the interface and base tools through simple exercises.
ZBrush 1.0
We’ll discover the modelling principles in ZBrush through the composition of primitive volumes. Learning the topology rules and UV creation.
Modelling 1.0
Getting deeper with Maya modelling. We’ll discover new techniques to improve speed and process with inorganic models.
Compositing 1.0
Getting into the unlimited potential of After Effects. We’ll learn how to use masks and keyframes, adjustment layers and motion graphics.
Intro Photoshop
Introducing the most advanced post-production software on earth. We’ll learn the principal tools, levels, masks and fusions.
Animation 1.0
Introducing the 12 principles of traditional animation. We’ll learn how to experiment with curves and keyframes.
Texturing
Introducing Substance Painter with its unique texturing system. We’ll learn how to give colour and details to models trough the use of brushes, bump and proper lighting.
Rig 1.0
Learning how to create a proper character and prop rig with the use of correct control systems.
Advanced Module
Rig 2.0
Getting advanced with complex control systems inside a character.
Sculpting
Advanced ZBrush. We’ll learn how the most important brushes work and how to make a correct retopo of a model for Maya.
Animation 2.0
Advanced character animation: from walking cycles to real acting.
Character Finaling
We’ll sculpt a human model basing on photo references. We’ll make a retopo of that and finalise the job in Maya adding dress and fur.
Character Design
We’ll discover how a character pre-production works, learning first to properly draw it, then sculpting with plastiline.
Compositing 2.0
We’ll learn how to proper handle render layers and finalise everything in After Effects. In the meantime, we’ll learn the 2D/3D tracking and 3D integration on plate.
Render
We’ll learn the advanced Substance Painter tools, applying some photography fundamentals to lights and final render in Arnold.
5 Days, 40 work hours.
A challenge against time.
Learning to handle the work in team, optimising time and skills.
Original brief coming from an important company. A motivation to work with purpose.

Classe X

Challenge yourself.

The Class X is a team contest: a week-long challenge during which our students are asked to meet an external client’s brief.
It is a race against time: 40 hours to imagine, set up and create a commercial, an animation, a render.
It’s not easy to put a team together, to optimise the process.
Moreover as long as you “work” for the school, you don’t have the right motivation.
That’s why the client is a famous company. To give our students not only a real interlocutor with certain needs, but the opportunity to relate with a future employer.
5 days contest
Team-building experience
Brief from an important company

Classe X

Challenge yourself.

The Class X is a team contest: a week-long challenge during which our students are asked to meet an external client’s brief.
It is a race against time: 40 hours to imagine, set up and create a commercial, an animation, a render.
It’s not easy to put a team together, to optimise the process.
Moreover as long as you “work” for the school, you don’t have the right motivation.
That’s why the client is a famous company. To give our students not only a real interlocutor with certain needs, but the opportunity to relate with a future employer.

Experiences

Computer Graphics
is not only
a 3D thing.

The perfect animator is the one who tries the movements on himself first. A great 3D modeler have probably been a good clay sculptor as well.
Rely on reality for volumes, lights, movements is the first thought for an artist. Most of the times that’s exactly what is required inside a production contest.
That’s why we care about giving to almost every theme in the program a realistic experience: a propedeutical moment to the computer exercises.

Experiences

Computer Graphics
is not only
a 3D thing.

The perfect animator is the one who tries the movements on himself first. A great 3D modeler have probably been a good clay sculptor as well.
Rely on reality for volumes, lights, movements is the first thought for an artist. Most of the times that’s exactly what is required inside a production contest.
That’s why we care about giving to almost every theme in the program a realistic experience: a propedeutical moment to the computer exercises.

Maquettes

Thanks to a few basic basics of drawing, you’ll be able to craft your first maquette.
By sculpting the plastiline you can understand proportions and volumes.
It will then be easier to model in 3D.

Live Anatomy

Before we model a human body in 3D, we make a photo session with a professional model.
We try to focus on every detail of the pose, in order to model a realistic character then.

Acting

The best animation is when a character behaves exactly like a human being.
That’s why we take a theatre course, to become aware of all the movements of the human body.

Cinema Shooting

Thanks to a close collaboration with Gardaland theme park,
we can study directly in the field
how filming for the creation of special effects is made.

Motion Capture

Thanks to a suit full of sensors, we can track a person’s movement and transfer
the animation into a 3D character.
It’s called MoCap and it looks like magic.
Teamwork
Production simulation
Festival ready short movie

Thesis

The final
team race.

During the last six weeks of the course our students will be focused on a group job, in symbiosis with Master Art and Game.
The perfect simulation of a real studio, where there are no classrooms but departments, each one with its own task.
A single goal: to tell a story, with the best quality as possible.
Every student will be assigned to a specific department, basing on the skills shown during the course. Every department will work close one to another, like a real production, to make a full 3D short movie.
The short, if completed, will be presented on the last day of school and then sent to animation festivals around the world.

Thesis

The final
team race.

During the last six weeks of the course our students will be focused on a group job, in symbiosis with Master Art and Game.
The perfect simulation of a real studio, where there are no classrooms but departments, each one with its own task.
A single goal: to tell a story, with the best quality as possible.
Every student will be assigned to a specific department, basing on the skills shown during the course. Every department will work close one to another, like a real production, to make a full 3D short movie.
The short, if completed, will be presented on the last day of school and then sent to animation festivals around the world.

BigRockers

Welcome to BigRock.

Here in BigRock time is a strange and precious thing. In a bunch of months you’ll live so many experiences that will grow you, not only as an artist, but most of all as a person.
The 99% of the movies, TV series, video games, count the name of at least one BigRocker in the credits.
It is our business card, our pride, the lighthouse that show us the direction every day.
BigRock stands in the open countryside. Surrounded by green fields, with no distractions.
It’s a huge place to concentrate and create magic every day.
To find out how the industry behaves, how dreams are made or what’s on the other side of a canyon.
Journeys made for creatives, that will forever mark the heart.
The last day of school.
An entire cinema, just for us.
To attend the thesis world premiere.
The ten best exercises of each subject, voted by the entire school.
The winners will earn a BigOscar during the Graduation Day.
On the evening of the Graduation Day
we hold the traditional Prom.
A magical ending, for the most glamour night of the Master.
At the end of the Master you can apply to become a RED and continue your experience at BigRock for another six months period.
Great artists are mostly great people. We are looking for those.
Every teacher and staff member has been a BigRocker before. Carefully selected among hundreds of students, our mentors have a strong professional and personal knowledge to guide you perfectly through this life changing adventure.

BigRockers

Welcome to BigRock.

Here in BigRock time is a strange and precious thing. In a bunch of months you’ll live so many experiences that will grow you, not only as an artist, but most of all as a person.
99% of movies, tv series, games, figures at least one BigRocker in the credits.
BigRock is located into country lands.
Surrounded by green, with no distractions.
We make trips to reach for the big studios and chase dreams.
Graduation Day: a shiny Hollywood-style last day of school.
Special prizes for the best exercises made by the students.
An American made prom for the best night of the course.
You can apply for the RED Team and stay in BigRock for six months more.
Every mentor has been selected among hundreds of graduates.
Temperatures are verified at the entrance.
Workstations are distanced and timetables divided to avoid gatherings.
We sanitise classroom instruments and common places 4 times a day.

Safety

In presence,
safely.

Due the pandemic by COVID-19, we took all the possible precautions to come back to school in presence. Spaces have been enlarged to keep proper distances, every computer and all the common places are sanitised constantly, proper measures have been studied to face rapidly the eventuality of an infection. We commit ourselves to guarantee a safe experience to our students, wondering to come back to normality soon.
Temperatures verified daily.
Distanced workspaces and different timetables.
Sanitised computers and places.

Safety

In presence,
safely.

Due the pandemic by COVID-19, we took all the possible precautions to come back to school in presence. Spaces have been enlarged to keep proper distances, every computer and all the common places are sanitised constantly, proper measures have been studied to face rapidly the eventuality of an infection. We commit ourselves to guarantee a safe experience to our students, wondering to come back to normality soon.

Master in Computer Graphics English Version

Specifications

Period
6 Months
Next Edition
March 8th 2021
Price
7300 €* (Italian Taxes to apply)

*The price will be increased for the September 2021 Edition

Holodeck
Included
Loans
Available only for Italian residents
Minimum Requirements
None
Did you know that you can make a loan to cover the course, living and experiences during your permanence at BigRock?
*only for Italian residents
“That’s awesome! But I need more information!” No worries: check our Q&A and direct contacts here under.
Sometimes we open our doors to the new dreamers who want to learn more about BigRock, before choosing us to change their life forever. Come visit us!

Master CG English Version

Specifications

Length
6 Months
Next Edition
March 8th 2021
Price
7300 €* (Italian Taxes to apply)

*The price will be increased for the September 2021 Edition

Holodeck
Included
Loans
Available only for Italian residents
Minimum Requirements
None
Did you know that you can make a loan to cover the course, living and experiences during your permanence at BigRock?
*only for Italian residents
“That’s awesome! But I need more information!” No worries: check our Q&A and direct contacts here under.
Sometimes we open our doors to the new dreamers who want to learn more about BigRock, before choosing us to change their life forever. Come visit us!

Start your journey today!

Pre-Enroll now.

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1. Pre-Enrolment
The Pre-Enrollment is not binding. It assumes that you’re interested in our course. Collecting these datas lets us predict how many potential students are enrolling.
By clicking the button “Pre-Enroll Now” you will be redirected to an online form to be filled with all your data.
However the Pre-Enrollment is not confermative. Your seat in the next class won’t be held unless we receive the confirmation of the enrolment.
2. Confirmation
After filling and forwarding the online form you’ll receive an enrol agreement.
Sign it and send it back to us by e-mail, attaching the bank transfer receipt of an anticipation to the course price (40% of the amount, Italian taxes included).
3. You’re officially a BigRocker
It could take some hours to process your enrolment. Once you’ll receive our confirmation of enrolment, you’re in!
We are waiting for you on the first day of school, 9:30 AM, ready to start a new adventure together!